Game of Splits Fair Pass Connect wallet
Chapter III

Archery Glade

Fire one last arrow before time runs out.

‹  Sheriff's Seat Archery Glade Outlaw Camp  ›
Fair Pass Connect wallet
Chapter III · Archery GladeHow to play

Last Arrow

Robin’s back for the Sheriff’s golden arrow. Every arrow adds time to the clock. Fire last and take the purse.

Round 14clock running
41m 12s
212 arrows so far
time left1 hour cap
Round 14time left
41m 12s
2.88 USDG next arrow
212 so far
Next arrow
2.88USDG
Arrow 213
Slippage
Min 2.88 USDGMax 2.92 USDG
What is slippage?
Unaudited. Only fire what you can lose.

The Purse round 14

1,240.00USDG
includes 86.40
rolled over

Latest arrows newest first

Your round

Round rules

Opening clock60 minutes
Each arrow adds10 minutes
Max time on clock60 minutes
Price step+0.5% per arrow
You can’t fire two arrows in a row.

How to play The basics

IGet a Fair PassLock 5,000 $wif once. It opens every game at the fair.
IIFire an arrowThe first arrow costs 1 USDG. Each one after rises 0.5%.
IIIAdd timeEvery arrow fired adds 10 minutes to the timer, up to a maximum of 60. Fire with 55 minutes left and it only goes back to 60. If yours is the last arrow when the timer hits zero, you win.
IVBe lastThe last arrow takes 50% of the Purse. The 10 arrows before it split 35% and the archer with the most shots gets 15%.

Questions The fine print

How does the clock work?+

Rounds open with one hour on the clock. Each arrow adds 10 minutes up to that same cap.

Can a round run forever?+

Yes, as long as people keep firing. Each arrow adds 10 minutes, up to 60 on the clock, and the round ends when the timer hits zero.

What does an arrow cost?+

The first arrow is 1 USDG. Each one after rises by 0.5%.

Who wins the Purse?+

Last arrow takes 50% of the Purse.

The ten arrows before it split 35%.

The wallet with most arrows earns 15%.

Can I fire twice in a row?+

Two arrows in a row from one wallet revert. Wait for another archer first.

What is slippage?+

Slippage protects your shot when others fire at the same time. Each arrow of slippage lets one more arrow land before yours and still go through. You only pay the actual price when your arrow lands.

What if the price moves before my arrow lands?+

If more arrows land first than your slippage allows, your shot fails and you pay nothing but gas. Add more slippage when the range is busy.

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